Name: Adabala
Version: 1.0
Date: 8/30/2011
Category: Buildings
Requirements: Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE), Player-Created MOD(s): ???
Author(s): Varlaisaran
Source:

Description
===========
My first mod. It is a massive daedric realm with its own lore. Built in renewed Ayleid style.
Featuring a small, but hard riddle quest to get it.

Location
========
When installed properly, you will obtain a message after game starting.

Details
=======
You probably seen one or more Ayleid estates/homes, some of them are worthy, some of them just a simple dull labyrinths, like the stock vanilla ones - they are not "homes", just ruins of them.
When you stand before a ruin of an once-might city, you probably wonder, how this looked out by eras before. Even wondered, how Ayleids lived in their glorious days? And how they saw and handled the world surrounding them, especially in their hours of doom?
We don't know too much about them from Bethesda's Lore, but we always experience a wave of feelings when reading a book, or hearing something about them. If you felt those things, you're probably influenced by the Ayleid "feeling", Which comes through from the lore.

Yes, this mod is my own interpretation for these ominous feelings. Originally I don't wanted to create such a large realm, but from time to time, I felt an urge to make it more impressive, and more stylish in the old spirit of Ayleid Lore.

And how it succeeded? Decide it... It is up to you, dear Player!

This unique realm lies on a custom worldspace, featuring a completely renewed, and customized Ayleid estate, some other unique buildings, a forest, a beach, and a few things, with its custom lore, which fitted well to not to broke the original.

A few outlined features:

- Lattamathi is the main Grand Hall, fully furnitured, and cluttered. It has an Aetherius Well, ten display cases (additional 8 in the exhibition room).
- Ageasel - an alchemy room, equiped with a lot of containers, harvestable plants, and possibility of enchantig via altars.
- Balaspania - an armory room, equipped with a LOT OF containers, two display cases, and a blacksmith corner with forging things.1
- Leana Morimathi - a private quarters with a lot of containers, a bedroom, a kitchen, and an office.
- Alessiaseli - is a sort of burial room. There is a deep vertical tunnel, which was the former connection to Ivellon (see lore).
- Main exterior place features a few interesting buildings, each of them mentioned in the lore. 

- Don't forget to get to the top of Sancre Tor.
- Everything designed for ONE person - therefore it is not companion-friendly.
- Lore books found in a drawer "Leana's books" at living quarters.
- ALL clutter (re)designed to be static. Except a few things, like food.
- A few containers are labeled for specified goods, e.g. "Ingredients", "Melee wpns", etc., while others not. You'll use them as you want.
- Weather is always cloudy, and windy. It is not coincident, but my personal preference.
- The Main quest's riddles probably will be "too hard", or "impossible" in some cases. If you don't want to fiddle with them, just see SPOILERS.TXT.
- Don't forget to leave a comment, or anything, you like, or not.

Install
=======
1. Extract the files to a temporary location.
2. Copy files to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod, using the guide below!

Every resources' paths were remapped to a unique folder, so there will not be any collision with other mods.
This stands for already existing resources, since I remapped them also!

Complete resource description for a clean uninstall:

- Oblivion\Data\Meshes\Adabala\
- Oblivion\Data\Textures\Adabala\
- Oblivion\Data\Textures\Menus\Icons\Adabala\
- Oblivion\Data\Sound\fx\Adabala
Delete everything, including the "Adabala" folders.

- Oblivion\Data\Meshes\landscape\lod\
Too long list into a readme, but easy: Delete every files, which beginning with numbers "6072610".

- Oblivion\Data\Textures\landscapelod\generated\
Too long list into a readme, but easy: Delete every files, which beginning with numbers "6072610"

- Oblivion\Data\DistantLOD\
Too long list into a readme, but easy: Delete every files, which beginning with word "angaweybase"


As I said before: There is no common folder(s) with other mod(s).


Upgrade
=======


Incompatibility
===============
- This mod was designed and tested on a vanilla Oblivion installment.
Since it is lies on a custom, independent worldspace, there must be no any conflicts. It applies some minor changes to 
a few Ayleid cities. Problems can occur, if there is any mod, which alters the same positions, but I see a small chance.

- No new, or changed NPCs, but adds only one topic to Nerussa.

- No common, and overlapping files, every resources mapped to the install directory.

- No known conflicts. Seven Ayleid cities affected by this mod, but none of their original structure changed. 
Instead, it adds various objects, or extra interior cells to some of them. If you detect any strange behavior, or collision 
with others, just let me know, I'll fix that.

Known Issues or Bugs
====================
Probably there is some little bugs,artifacts, or whatever... but none which can destroy the playing experience. 
If you found something problematic, just let me know, I'll fix it... at least, I'll try:)

History
=======

1.0, 2011/08/30 - Initial release.

Contact
=======
You can find me on the official Elder Scrolls forums as 'Varlaisaran'
You can find me on TESNexus as 'Varlaisaran'
You can send me an email here: Varlaisaran@gmail.com


Credits
=======
It will be a pretty long list, as I collected many things, mainly from TESNexus. A big thanks for everyone who involved 
directly, or indirectly in creating of this mod, but let's see...

Thanks for Phoenix Tril for the original mod 'Ayleid Sanctum', which inspired me to get to modding!
Thanks to DManni for Birthsign Tapestries resources.
Thanks to Meo3000 for Ayleid Clutter resources.
Thanks to Whitewizard, and the Senaria Team for Rugs and Tapestries resources.
Thanks to css0101 for Ancient Elven Resource resources.
Thanks to Momo for the Ivy, and Palm tree resource set.
Thanks to Ceano, and AXLRocks for textures, and the Dark Ayleid tileset.
Thanks to Lazarus for Ivellon's dungeon tileset, and for Ivellon itself.
Thanks to Bethesda for creating Oblivion, and its Construction Set.
Thanks for AXLRocks for his help on texturing problems.
Thanks for GypsFulvus2 for his help, and work at the Lore parts.
Thanks for Morrohun team for the help in translating.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the OBSE team for OBSE.
Thanks to God for creating us all.
Thanks for my endless patience, and high Willpower, especially in tight situations while editing at those long nights, 
when sometimes I was near to go to shift+delete everything:)

Tools Used
==========
Gmax - http://www.turbosquid.com/gmax
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Texture Replacer - http://www.tesnexus.com/downloads/file.php?id=2156
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

Licensing/Legal
===============
Basically, I don't like if someone else is digging in my hard work.
But there is always people who smarter than me, who can add some more value to the mod, or make it better.
Therefore, I open for further improvements, and gladly accept any suggestions, ideas.
You must contact me and obtain my permission before modifying, or re-packaging any part of this mod. I'll reply as soon as possible.